SportsML: Getting started
A SportsML document always starts with the tag <sports-content>. So your first lines will look something like this:
<?xml version="1.0" encoding="UTF-8"?> <sports-content xmlns="http://iptc.org/std/SportsML/2008-04-01/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://iptc.org/std/SportsML/2008-04-01/
The above code is valid SportsML. But it does not contain any valuable data. So let us add some:
<name first="Manchester" last="United" full="Manchester United"/>
<team-stats score="1" event-outcome="loss"/>
<name first="Barcelona" />
<team-stats score="3" event-outcome="win"/>
So here we have added some metadata regarding a soccer match between Manchester United and Barcelona (The Champions League final in 2011). We have described that the match ended 3-1 and we have also marked up who won and who lost. This data can now be used to create the following output in HTML:
Manchester United 1 Barcelona 3
Let us digg a bit more into the code. First we start marking up the event with the sports-event tag. This is the tag you will be using when marking up a sports event - thereof the name. To tell that the match score is final we set the sports-metadata to post-event.
Then we use the team and team-metadata tags to mark up information about the participating teams. You can add as many teams as you like. So if you were to mark up a cycling competition all teams participating will be marked up using this structure.
To tell the outcome of this particular sport event we use the team-stats tags, and we used the score and event-outcome attributes to mark up the result. So a parser can now use the event-outcome to mark up which of the teams won or lost the match.